Friday 23 March 2018

Stardew Valley (Switch)

Date Purchased: January 12, 2018
Date Completed: March 10, 2018
Price: $16.99 (Eshop)

After seeing this game at the top of the Switches best sellers list and being mildly intrigued I decided to give it a shot and downloaded it.  After a few "years" into the game I feel like I can adequately review it.  After looking at "howlongtobeat.com" I've determined the average play through is about 50 hours, that's roughly what I've put in.  

The game is a "farming simulator" first and foremost, there are other aspects to the game, walking around talking to NPC's, uncovering some of the mysteries of the valley, but frankly idgaf about those things.  My goal was simple, make a sweet ass farm.  I'm not saying those other aspects are bad, some people really love evolving digital relationships, just not me.

The first few seasons are a real grind and a lot of work, but also the most satisfying.  A couple "years" into the game I have irrigations systems in place, more money than I really know what to do with, and the game has since lost it's appeal.  I have a feeling I'll pick it up again one day, but I'm not lying when I say I'm enjoying my break.  

The game has incredible charm and considering I got 50 hours out of a $17 game, it's well worth your investment.  Recommend.


Mirror's Edge: Catalyst (Xbox One)

Date Purchased: February 6, 2018
Date Completed: March 07, 2018
Price: Free (EA Access)

I remember enjoying the first Mirror's Edge game on Xbox 360, so while I'd heard some negative things about this one, I decided it was worth a try despite what the critics were saying.  The game is okay, I got hung up at the beginning about perfecting runs, but when that seemed near impossible, I just mainlined the "story" (which is shit by the way) and completed the campaign.  The graphics are nice, this series has a futuristic minimalistic vibe that I appreciate, the sound minus the voice acting is fine as well.  The gameplay though, I mean it's fun doing all this parkour, but at some point you'll realize you're just following a red line from point A to point B pressing buttons with very generous room for error.  Until the last couple levels, it's like Uncharted platforming, where if you die, it's because you did something really stupid.  Pass.